
11/10 would recommend to everyone wanting to get stuff into SFM. This is the guide that I have to thank for making it possible to get my model into SFM. Practically any model to SFM via Blender (The Hard way) Course SECTION II. From Blender to Source Filmmakerġ. The texturing here is more for props and items, but I figured I should put it in just because.Īfter I got everything up there out of the way, I started to look into how I could get my Blender model into Source Filmmaker. Texturing for Team Fortress 2: A Short Guide

Basically you need to bake an Ambient Occlusion map and paint on top of that.Ĥb. This is where I learned how texture in Blender for TF2. HellJumper’s Blender 2.5 Modeling Tutorial for TF2 (Texturing part)
SOURCE FILMMAKER 3D MODELS SERIES
This tutorial series goes straight from character sheet to model.Ĥa. I pretty much followed this guide to create the Zhanna model from scratch, but instead of using the character sheet provided in the tutorial, I drew my own and adjusted it to that. Blender Character Modeling by Darrin Lile
SOURCE FILMMAKER 3D MODELS HOW TO
Image reference for how to place edge loops around the faceģ. Extremely important because you don’t want the face breaking down when you animate it. This is a guide on how polygons are supposed to flow on a face. Use this to look up what does what on Blender (terminology, modifiers, bones, parenting, materials, etc.) This is what I used to learn Blender (how to use the program, user interface, terminology, basic how-to-modeling, etc.) Blender, Modeling, Topology and Texturing (Skip this if you already know how to use Blender, how to model and how to texture) Like, do you want just how to do HWM? Or like model from scratch?)

I’m going to include everything because someone else who might just be starting out might find it useful (I also don’t know to what extent anon wants to me to “teach”. I am in no position to teach since I am still very new to this and I’m winging things as I go along, but what I’ll do is post a list of all the resources that I’ve used and how I’ve used them (starting from learning how to model in Blender from scratch to exporting and compiling it to SFM). This is a post as a response from an anon that was asking me to teach how to make Hardware Morph (HWM) models.
